Star Trail by Coffin Club

I created the team splash video that plays when launching the game.

I created the team splash video that plays when launching the game.

The initial concept art I painted in photoshop. This helped develop the overall mood, color palette, and jumped the game into development.

The initial concept art I painted in photoshop. This helped develop the overall mood, color palette, and jumped the game into development.

Objects depicted are labeled to the best of my knowledge. Only shows the current progress from all members at Look Mock-up Phase.

Objects depicted are labeled to the best of my knowledge. Only shows the current progress from all members at Look Mock-up Phase.

HUD Icons redesigned for a better appeal and cohesive in-game look compared to the Mock-up phase.

HUD Icons redesigned for a better appeal and cohesive in-game look compared to the Mock-up phase.

Player Animation - Idle
Modeled, Animated, & Rigged by Me

Player Animation - Idle
Modeled, Animated, & Rigged by Me

Player Animation - Run
Modeled, Animated, & Rigged by Me

Player Animation - Run
Modeled, Animated, & Rigged by Me

Star Trail is a resource management game in which you play as an anxious astronaut. The remaining people of earth are on board the ship in cryogenic chambers. Your job is to navigate through deep space and avoid asteroids and other hazards to start a new colony on a new world.

Main 2D graphic artist
- created the group logo
- splash video into unreal ( all images and after effects sequencing )
- concept Art
- Mock-up draw over using assets from colleagues
- HUD icons
- Playable Character + simple rig/animation

Team:
https://lucianogatto.com/
https://santiago_medrano.artstation.com/
https://rachelhoward.artstation.com/
https://stewartmittnacht.artstation.com/